Wednesday, March 23, 2011

Domestic and foreign concerns differ for online games

 Become the world's most popular massively multiplayer online role-playing game.
two things that seem totally unrelated, there is a link recently .7 27 issue of is the using online game and virtual world attention, also how to implement anti-addiction system, how to design the BBS and other online community-based virtual world, is already an irreversible trend, in a significant impact on the real life, but also to provide a new social science research topics.
to cases, in this world, you can chat online with other users, add as a friend to each other, can make something called recharge the virtual currency on the site, turning it into real money, you can also use the basic raw materials, called PRIM, the design of any shape items. Users can even write your own script, so that items to achieve a variety of actions. The only only a simple simulation of real life in this world, people's creativity and imagination into full play, a large number of products with the characteristics of intellectual work is manufactured and live here. its creator, Linden Labs, clear: in the stimulate each participant's creative passion to play the biggest talents to build this huge virtual world. Here, you have difficult to distinguish between what is virtual and what is reality.
Maybe we need to do is to make the final.

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